However, mastery is not immune to automation. As a profession, portraiture melted away with the invention of the Camera, which in turn became commoditized and eventually digitized. The value-add from painting had to shift to things the camera did *not* do. As a result, many artists shifted from chasing realism to capturing emotion (e.g., Impressionism), or to the fantastical (e.g., Surrealism), or to non-representative abstraction (e.g., Expressionism) of the 20th century. The use of the replacement technology, the camera, also became artistic -- take for example the emotional range of Fashion or Celebrity photography (e.g., Madonna as the Mona Lisa). The skill of manipulating the camera into making art, rather than mere illustration, became a rare craft as well -- see the great work of Annie Leibovitz.
Today, we’re joined by Angela Dalton to explore the fun and fantastical world that sits at the intersection of gaming, immersive technology, crypto and economics, namely, the Metaverse.
Angela is the Founder and CEO of Signum Growth Capital, an M&A advisory firm focused on emerging opportunities in fintech, especially blockchain, and digital media.
In this conversation, we discuss expectations for both recreation and work in a digital future, technological advances in recent years that underpin coming changes to immersive virtual experiences, the economics of virtual worlds and more.
This week, we look at:
How the medical reality is accelerating remote work and digital commerce, including the success of buy-now-pay-later companies like Affirm and Klarna
The emergence of virtual worlds and video game environments that generate $ billions in revenue and have millions of participants, with examples of Zwift, Fortnite, Tomorrowland, Roblox, Genshin Impact
How to connect digital environments to digital communities and their economic activity, including through mechanisms like non-fungible-tokens in Rarible and Async Art
Advice for shifting thinking from manufacturing financial product, to starting with the customer, to leveraging the community
In this conversation, we talk with Jamie Burke of Outlier Ventures. This is a fascinating and educational conversation that covers frontier technology companies and protocols in blockchain, IoT, and artificial intelligence, and the convergence of these themes in the future. Jamie walks us through the core investment thesis, as well as the commercial model behind shifting from incubation to acceleration of 30+ companies. We pick up on wisdom about marketing timing and fund structure along the way.
Sometimes more is more, and sometimes less is more.
In that spirit, we strongly urge you to check out Messari’s Crypto Theses for 2021. It is a mammoth work of 134 pages, covering each and every development in the ecosystem.
If you don’t want to fuss around with the email gate, the direct link is here.
We are going to pick out five things that are interesting to us substantively and provide a view below. By pick out, we mean screenshot and respond.
A few delicious morsels for us today, connecting ideas between the automation of the institutional art world, and the rise of non-fungible token art. We are surprised by how things are clicking.
We caught up recently with Lori Hotz of Lobus. Lori used to work in the wealth and investment management businesses of Wall Street (Lehman, Lazard) and comes to art with a background of asset allocation and investment assets. One core narrative in wealth management has of course been roboadvisors and digital wealth, and the automation of the financial advisor process. Whether you are doing client experience, CRM, financial planning, trading, or performance reporting, there are now lots of platforms for everyone from mass-retail to ultra-high-net-worth and family office advisors.
We’ve had this write-up in some various mental states floating around for a while, and better done than perfect. So treat this as a core idea to be fleshed out later.
Payments and banking companies should be looking at how people purchase and store digital goods and digital currency in video games. That experience has been polished over 40 years, and is what will be the default expectation for future generations.
For those interested, here is a website that collects user experiences of shopping across hundreds of designs.
This week, we look at:
Hashmasks, CryptoPunks, and other large NFT / crypto art projects generating tens of millions of USD trading volume
Perceptions of financial value, as well as whether it matters to have an “original” digital art piece relative to its digital copy
The intersection of collectibles with decentralized finance, and its collateralization, tranching, lending, and trading, as well as a view on 2021
In this conversation, I talk with Matt Low of QPQ.io and InveniumX Limited, about digital collectibles, crypto art, NFTs, and all the fun decentralized things going on. The market is annualizing to $200 million in sales volume based on CryptoArt.io, and $250 million in asset issuance according to NonFungible.
In this conversation, we talk with Tyler Mulvihill of Treum and EulerBeats, about how he became involved in the very first non-financial production grade blockchain use case, tracking & tracing tuna from Fiji to New York using Treum. Additionally, we explore the nuances of NFTs and how EulerBeats is using bonding curve economics to price the future of NFT use rather than mere collection.